◆ The journal

Notes from the
studio.

What a bespoke game costs, how a commission actually runs, and ideas for the occasions people most often build one for.

The bedroom level of the Tape Loader birthday game, with the player mid-run between shelves.
Craft·5 min read

Reading the Controls Properly

A game does not respond to a key being pressed. It asks, every frame, which keys are currently down. The difference is everything.

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The Fighting Chess interface with its war log of moves beside the slain pieces panel.
Craft·5 min read

Getting a Game's Volume Right

Every sound in our games passes through a single gain set to about a third. Everything else is decided against that.

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The bedroom level of the Tape Loader birthday game, with platforms, shelves of cassettes and the player mid-run.
Craft·6 min read

What Makes a Jump Feel Right

Every good platformer cheats in your favour. Here are the four places ours does it, and what each one is worth.

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The title screen of the B Bear platformer, with the painted bear standing against a hand-drawn backdrop.
Craft·5 min read

Why Game Artwork Gets Drawn Twice

The first version of every level we build is coloured rectangles. That is not a shortcut, it is the only order that works.

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