We design and build cinematic arcade games starring the guest of honour. Playable keepsakes commissioned for weddings, milestone birthdays and once-in-a-lifetime moments.
A painterly platformer starring a teddy bear. Hand-illustrated toybox worlds and a cast of nursery toys modelled from photographs of the real thing.


Genre, art direction and mechanics are chosen to fit the story: a storybook platformer, a cinematic fighter, a sun-bleached surf sim.


A cinematic ten-character fighter. Every fighter is hand-painted from photographs, with scripted taunts and a full arcade tournament mode.
Commission something like this →

A sun-bleached surf simulator built around chasing the perfect barrel, with hand-painted reef breaks, rival heats and a wave-scoring system.
Commission something like this →A four-stage collaboration, with the schedule agreed per commission. Every build is co-authored: you set the story, we make it playable.
A discovery call. We map the story: the hero, the guests, the inside jokes, the moment we're building toward.
You receive painted key art and character sheets before the build begins. Nothing ships without your approval.
Our studio hand-builds every stage, covering art, music and cutscenes to the scope we agree. Reviewed with you at every milestone.
Delivered as a private link or downloadable build. Anything more elaborate for the event itself is agreed as part of the commission.
Every commission is quoted from a personal brief. These ranges are a starting point, and bespoke expansions are always welcome.
A single self-contained level, delivered as a private web link. Ideal for a personal gift on a shorter timescale.
A full multi-level adventure with a cast of guests, cinematic cutscenes and a bespoke soundtrack.
A full studio production with an arcade tournament mode and the largest cast, art and music scope we offer.
All figures GBP · design, code, art, score & delivery included
It depends on the scope of the game. We agree a schedule with you before the build begins.
One clear photo of each person you'd like painted in, and a short written brief covering the occasion. We take it from there.
Yes. Every commission ships as a private web-playable link that works on any phone or laptop. Other ways of presenting the game at your event can be arranged as part of the commission.
As personal as you like. Inside jokes, catchphrases, favourite songs, family pets, real photos. The more detail you share, the more the game feels like it was made only for you. Because it was.
Yes. The playable build is yours to keep, share and replay long after the event.
We build for clients worldwide. Anything involving physical delivery is arranged per commission.

We reply personally with a bespoke quote and a suggested build path. No obligation, no templates.